/**
 * @author Tobias Boehm
 *
 * 03.06.2011
 */
package org.anddev.andengine.extension.tbsengine.client;

import org.anddev.andengine.engine.Engine;
import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.ui.activity.BaseGameActivity;

/**
 * This is a stub of an abstract implementation of a loading screen. This
 * Activitiy is starting before the implementation of {@link AbsInGameActivity}.
 * 
 * @author Tobias Boehm
 *
 */
public class AbsLoadingscreenActivtiy extends BaseGameActivity {

	/* (non-Javadoc)
	 * @see org.anddev.andengine.ui.IGameInterface#onLoadEngine()
	 */
	@Override
	public Engine onLoadEngine() {
		// TODO Auto-generated method stub
		return null;
	}

	/* (non-Javadoc)
	 * @see org.anddev.andengine.ui.IGameInterface#onLoadResources()
	 */
	@Override
	public void onLoadResources() {
		// TODO Auto-generated method stub

	}

	/* (non-Javadoc)
	 * @see org.anddev.andengine.ui.IGameInterface#onLoadScene()
	 */
	@Override
	public Scene onLoadScene() {
		// TODO Auto-generated method stub
		return null;
	}

	/* (non-Javadoc)
	 * @see org.anddev.andengine.ui.IGameInterface#onLoadComplete()
	 */
	@Override
	public void onLoadComplete() {
		// TODO Auto-generated method stub

	}

}
